How to force an actor array to recognize a class

Ya, but the problem is that I physically can’t connect a general actor array pin (or a non-array actor pin) to a enemy array input, the blueprint just rejects it (unless there is an override for this?). Part of the problem is that I don’t know how to tell the engine that the only results that should be getting returned are enemy actors, so it should make a enemy array, instead of an actor array (which is non specific, and then the engine thinks that the actor pin and enemy input are non-compatible, since an actor could be ANY actor).