Thanks for your comprehensive answer! So would I cast to my character bp inside the trigger object bp? When I try this I can’t see how to set the rotation values of the player character.
I also wanted to use print strings for checking these values before but when I use the print string node after the event has finished I use Get String Attribute targeting the reference mesh, but the rotation values don’t seem to be an option?
I think using the ref transforms are better than the absolute ones in this case just to make it easier if I copy and paste this event again in the future. I also tried Using Set actor rotation / location nodes separately but get the same result:(
