How to flip 2.5D character's rotation direction?

I finally tested with a character aligned with positive Y forward, and constrained to the Y-Z axes, like in the sidescroller template. If you set everything up this way, you will be able to turn toward the camera, even if “Orient Rotation to Movement” is True, and you use nothing other than the InputAxisMoveRight event as shown above. However, in order to have your character start facing right with this setup (instead of forward) you will need to add an additional -90 in Z to the character’s BP after dragging it into the level (See below). I still think there should be a setting to quickly switch your rotation direction, though, regardless of your forward axis.

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