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How to fix transform/velocity issue when possessing a moving pawn?
Development
World Creation
unreal-engine
,
attach
,
possess
,
possessing-pawns
,
Physics
,
Collision
,
question
,
Blueprint
Everynone
(Everynone)
March 15, 2021, 6:18pm
8
Awesome, thanks, I’ll try to replicate it to see what’s going on. Will report back even when I fail
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