The elevator is in motion by using a timeline to update the “Set World Location” of the elevator BP, simply using the timeline value to lerp between two vector points.
The Turret BP and Side Scroller Character use the same player controller.
The elevator is in motion by using a timeline to update the “Set World Location” of the elevator BP, simply using the timeline value to lerp between two vector points.
The Turret BP and Side Scroller Character use the same player controller.