How to fix transform/velocity issue when possessing a moving pawn?

  • I’ll just that add that disabling the movement component does not work
  • neither does constraining movement to a plain (I mean it works but we still shoot off)

I’ve looked at what the component is doing under the hood and I got confused pretty quickly. Ha.

Will come back to this tomorrow. Perhaps something will come to mind. :expressionless:


This exercise does not spark as much joy as I thought it would.