How to fix transform/velocity issue when possessing a moving pawn?

Hey thanks for the effort on this!
Yes, the turret is also a character, sorry I didn’t mention that earlier. Collision is enabled because it otherwise falls through the surface of the elevator once I repossess the player character.
I’m getting the exact same behaviors you list above… Like I shared with Grim, I feel that because the jolt/jump in location is instantaneous and the only velocity values that I’m seeing from the player character/turret are negative numbers (my elevator only goes up, not down) that the character is instantly repositioned and then falls back to the surface of the object below it. I even tried putting a ceiling above the character to see if I could prevent them from soaring into the sky and that didn’t stop them.