if I use
SetValue(EnemyLocationID, InPawn->GetActorLocation());
‘SetValue’ : undeclared identifier
‘UBlackboardKeyType_Vector’ : undeclared identifier
Perhaps I did something wrong?
if I use
SetValue(EnemyLocationID, InPawn->GetActorLocation());
‘SetValue’ : undeclared identifier
‘UBlackboardKeyType_Vector’ : undeclared identifier
Perhaps I did something wrong?