Just as a remark, In the Video you set the animations to “enable Rootmotion”.
If you don’t want the root motion used for that animation you’ll more likely want to use “force root lock”, instead of ignoring it in the animation blueprint. The Result for this usecase should be indistiguishable as this will remove the Rootmotion for this animation, but it leaves the option for you to use it in other situations, which is not possible if you ignore all root motion.
(If you want to change that kind of stuff you can batch-edit these options using the property matrix)