How to Find Assets without Constructor

Hey Community,

Sheesh i’m really just laying out all kinds of questions lately. Sorry about that. Anyways is there a way to find an asset via file path without the constructor?

For instance i’ve been using this:

ConstructorHelpers::FObjectFinder Object0(TEXT("StaticMesh'/Game/Props/SM_PillarFrame.SM_PillarFrame"))

But obviously calling the ConstructorHelper outside of the Constructor causes a break point. So is there any other way to actually call on the various assets, more importantly, the Static Mesh assets via file path without using the constructor?


#My Wiki Tutorial Dynamic Load Object

Get Objects any time anywhere :slight_smile:



Thank you, Rama.