How to extract keyframe of a sequencer with blueprint

Hi I have a sequence in a level sequencer. What I want to do is extract the keyframe path and create a spline with them. My idea was get all the keyframe position and add a spline point in those positions, but I can’t extract the keypoint postion with blueprint. How can I do this?

To extract keyframe positions from your sequence, you might need to delve into Blueprint scripting. Have you tried accessing the keyframe data using Blueprint nodes like Get Playback Position or Get Key Time? Those could help you pinpoint where to add spline points based on the keyframe positions.