How to extract eye tracking data from Meta Quest Pro in UE5.4

Hello everyone, I am a beginner in UE5 and am using it to develop an experimental environment for my research project. I currently plan to use the Quest Pro as the head-mounted device for the experiment since it comes with a built-in eye-tracking module. I would like to ask if the eye-tracking data from this device, such as gaze duration and saccade distance, can be exported through UE5. If not, what devices are currently available that can achieve this functionality? Thank you very much. :smile:

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Hi @madabenshi945, were you able to figure it out? I’m also struggling to get the gaze data logging. Thank you!