Hello, it’s been a while since you posted this, but I found a sort of solution for this.
Following the option 2 shown in this tutorial : https://www.youtube.com/watch?v=bqsEgiARo50
Basically we create a User Defined Structure in the content browser, with set inside a static mesh (for .. the mesh) and a float (for the weight);
Inside the PCG : in the graph parameters, create a PCGGraph Structure Type set as array and call it with a Match & Set Attribute. Set the static mesh spawner on “PCGMeshSelectorByAttribute”. Proper naming and name matching in properties of each elements is required.
Hope this helped.