How to "expose on spawn" a constructor param in C++?

I know what’s CDO and how classes in UE4 are being instanced for quite a while now.

The point is that i didn’t ever say i want to run the constructor, rather i want to spawn an object with input similar to BP “expose on spawn” or C++ constructors params.

I am not sure why you mention that, perhaps we have confused each other :stuck_out_tongue: