I definitely have more questions. Lets try to make this as simple as possible.
- create a brand new VehicleTemplate w/blueprint project.
- from the Launcher Library tab, add the Animation Starter Pack to the new Vehicle project
- In the sedan properties, change Auto Possess Player to disabled
- drag the ASP_Character into the world
- open the ASP_Character blueprint and add a variable “Car” of type Sedan
- open the Sedan blueprint and add a variable “Player” of type ASP_Character
- Put these elements in the Sedan Blueprint:
- switch to the ASP_Character blueprint and add these elements:
This now runs without error, but pressing “F” to switch from the Sedan to the ASP_Character does absolutely nothing.
This bare-bones test is too simple. What else must be added?