How to Ensure Sequential Interaction Logic Between Actors (Fridge → Cutting Board → Cut Meat)?

It worked perfectly, of course!! Thank you so much!!

Now, I’d like to display the current task at the top of the screen each time the task changes, like “Talk to the NPC,” “Open the door,” or “Go shopping.”

Is there a recommended way to trigger a node the moment the ApartmentDoor Byte variable changes, so I can update the task UI accordingly?

I’d prefer not to use it, but I was able to achieve the desired behavior by using Event Tick to constantly check the variable.
When the enum reaches the desired value, the widget is shown — but I’m hoping there’s a better way than using Tick.

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