How to Ensure Sequential Interaction Logic Between Actors (Fridge → Cutting Board → Cut Meat)?

You are my hero. I’ve been researching this for a while recently, and now it’s finally resolved!!!
I truly appreciate it from the bottom of my heart. Function Libraries are incredibly useful — I had no idea!

Now, if I want to move on to the next mission after completing the current one using the ApartmentDoor enum, does that mean I can just create a new enum (e.g., for the next mission), add a corresponding variable to the SaveGame, and then replace the nodes with Switch on <NewEnum> to reuse the system?

Do I need to modify anything in the ReadSG or WriteSG functions in the Function Library, or can I leave them as they are?

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