You are my hero. I’ve been researching this for a while recently, and now it’s finally resolved!!!
I truly appreciate it from the bottom of my heart. Function Libraries are incredibly useful — I had no idea!
Now, if I want to move on to the next mission after completing the current one using the ApartmentDoor
enum, does that mean I can just create a new enum (e.g., for the next mission), add a corresponding variable to the SaveGame, and then replace the nodes with Switch on <NewEnum>
to reuse the system?
Do I need to modify anything in the ReadSG
or WriteSG
functions in the Function Library, or can I leave them as they are?