How to end level after all enemies are destroyed - It end after 1 enemy has been destroyed

Thank you very much for your patience and time. I understand what you are talking about but with only 1 issue. I believe the game dosnt register the 2nd - 10th enemy as a value, and stops counting down after the first destroyed actor. This is shown when I change the value in the SetEnemyCount Node it counts the death of only 1 actor not the others. I know this may be irritating but if you could help me out it would mean so much! Thank you.alt text