I am using UE5.1 and my operating system is Windows11. I wanna enable AfterMath for GPU crash debugging. But I failed to do it even though I search a lot by google. I notice that the AfterMath Log:
[Aftermath] Aftermath enabled but failed to initialize (bad0000a).
So I know it is because the debug layer is opened.
And I search a lot, I found that in windows11, the debug layer can only be used when the “Graphics Tools” optional feature of system is enabled. I disable it but I still failed to initialize the AfterMath…
I have the same issue in UE4 where I figured out that aftermath may be not compatible with
- -D3DDebug launch command param.
- Renderdoc Plugin (if initialized).
- D3DDebugLayer if without Graphics Tools on your device.
Not really sure if the issue is the same in 5.1. Hope this would help someone.