How to Dynamically Load ABP Animation Resources at Runtime to Reduce Memory Burden?

Yes, but there seems to be no official native method. What I can think of for now is to initiate a loading request in the animation thread when the AnimPlayerNode is activated, while leaving the actual animation loading to the main thread. However, this seems to require configuring the entry function for each PlayerNode, and there might be delays, which feels rather cumbersome. I wonder if there’s a simpler approach. (Sorry for replying multiple times; this reply function is really hard to use.)