thanks for sharing the code. It was very helpfull
Just to add something from me to this topic. I gues it can be done (text in Editor HUD) in prittier way. Corect me if I`m wrong about this.
Code:
FLevelEditorModule& LevelEditor = FModuleManager::GetModuleChecked<FLevelEditorModule>(TEXT("LevelEditor"));
TSharedPtr<ILevelViewport> LViewport = LevelEditor.GetFirstActiveViewport();
TSharedRef<SWidget> NewWidget = SNew(SOverlay)
+ SOverlay::Slot()
.VAlign(VAlign_Top)
.HAlign(HAlign_Center)
SNew(STextBlock)
.ColorAndOpacity(FLinearColor::Red)
.Font(FSlateFontInfo("Veranda", 16))
.Text(LOCTEXT("Hello", "esrtgnsrzengsxretgd"))
];
LViewport->AddOverlayWidget(NewWidget);