How to draw HUD in editor?

thanks for sharing the code. It was very helpfull :slight_smile:
Just to add something from me to this topic. I gues it can be done (text in Editor HUD) in prittier way. Corect me if I`m wrong about this.

Code:



FLevelEditorModule& LevelEditor = FModuleManager::GetModuleChecked<FLevelEditorModule>(TEXT("LevelEditor"));
			TSharedPtr<ILevelViewport> LViewport = LevelEditor.GetFirstActiveViewport();
			TSharedRef<SWidget> NewWidget = SNew(SOverlay)
				+ SOverlay::Slot()
				.VAlign(VAlign_Top)
				.HAlign(HAlign_Center)
				
					SNew(STextBlock)
					.ColorAndOpacity(FLinearColor::Red)
				.Font(FSlateFontInfo("Veranda", 16))
				.Text(LOCTEXT("Hello", "esrtgnsrzengsxretgd"))
				];
			LViewport->AddOverlayWidget(NewWidget);