You can use the “Make Vector” node, set it to (200, 0, 0) and add it on top of the player’s location using the “Get Actor Location” node, and then plug it into the end pin of your sphere trace node for that front one you mentioned. You can also do the same manually for each direction OR you can just rotate this vector using the “Rotate Vector” node and into the rotation pin, insert the desired value dynamically by using a rot type variable.