That’s the part that I don’t have the screenshot for.
I use (skeletal) mesh (component)->anim montage is playing->branch=false: anim montage is playing checks whether a montage is already playing and I only run when it’s null.
That’s the part that I don’t have the screenshot for.
I use (skeletal) mesh (component)->anim montage is playing->branch=false: anim montage is playing checks whether a montage is already playing and I only run when it’s null.