How to do Closed Beta testing on Epic Games Store?

Thank you so much for replying! It means the world to me.

As I’m fighting for survival and getting really desperate here, I saw a colleague of yours offering c++ code to help implement OnlineSubsystemEOS, and was wondering whether I could ask for the same regarding the Entitlements subsystem implementation? Literally anything could help!

I already purchased the Redpoint Online Subsystem plugin but it doesn’t support e-commerce yet and it’s been a very long time since people started asking for it and there is just no hope anytime soon. I should let you know that there is currently not a single Marketplace plugin that supports EOS + EGS services fully!

So far, I’m able to retrieve my offers, go to Checkout, select payment method, attempt to pay, and go to the Thank You page. I need a working flow to make sure I can legitimately go ahead and synchronize the purchase with my Playfab backend. (I’m actually able to do it using Xsolla payment provider because it does the synchronization behind the scenes, however, I really want to have Epic’s native purchasing.)

And since selling in-game items is such a core functionality to be able to publish the game , I feel like we shouldn’t each be reinventing the wheel and Epic should help a little bit more in facilitating this e-commerce subsystem, in particular.

So if you could, please, kindly share any of your code that could help me QueryEntitlements and anything else that is crucial in making these purchases secure, you’d be saving my life. I’m begging.