I can clarify some of this, let me take a shot.
Can you post the timeline or mention
what kind of graph it is in the
timeline?
Float Graph. The timeline curve is just two points (0,0) and (.3,1). It’s a straight line with no Bezier.
it sounds like the Third Person
template is still a better base for a
FPS game. Any thoughts on this?
Only if you wanted a game that could switch camera angles. If you want a pure FPS, you would end up importing and modifying a lot of stuff for no good reason.
I tried implementing it but can’t
find a number of items
“Arms” are the FPS template Skeletal Mesh arms. I was working out of an FPS template for this, not a third person.
I set all of the “origin” variables to Default to the same location/rotations as the components are initially. I did that by setting them in the Construction Script.
set relative location and rotation
seem to be set to actor rather than
scene component.
You need to drag off of a Get of the Component to get a context sensitive node that will work on components instead of the whole actor.
Let me know if you have any questions.