How to do a Lean in/out Feature

Hi,

I am new to Unreal engine and trying to learn and understand this. Can you post the timeline or mention what kind of graph it is in the timeline?

Also I’m trying to implement this lean function in the FPS template as I am aiming to make an FPS game but am wondering whether it is best to go third person template instead as it sounds like the Third Person template is still a better base for a FPS game. Any thoughts on this?

If it is best to stick to an FPS base, can you assist on explaining what I need to do to modify that solution you have above? I tried implementing it but can’t find a number of items such as “arms”, “first person camera” (I have first person component though), “camera lean origin”, “arm rotation origin”, “arm location origin” and the set relative location and rotation seem to be set to actor rather than scene component.

Thanks in advance and really appreciate the help if you are able to as I can’t seem to find many lean examples, perhaps it is a feature dying out in fps games…

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