How to do a custom day-night cycle?

In my test map (with the setup mentioned above) I’m noticing the shadows changing but not the sun disc position.

It’s the ‘Sky Atmosphere’ component in the Environment Light Rig that should be detecting/assigning the directional light and changing the sun/moon position based on directional light rotation.

BUT since we’re rotating the Environmental Light Rig in Sequencer instead of the Directional Light Component directly maybe that is where the disconnect/bug is?

When trying to rotate the directional light like I would in UE4/5 to drive the sun, I do not get the expected result… (I see disc remaining stationary and edges morphing)

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