Via the editor panel you mean or via widget ?
You can use enum to display list like this: (dont forget to define your enum)
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Default")
TEnumAsByte<EMyCollisionType> MyCollisionType;
Via the editor panel you mean or via widget ?
You can use enum to display list like this: (dont forget to define your enum)
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Default")
TEnumAsByte<EMyCollisionType> MyCollisionType;