Hello everyone, I’m creating a split screen game. I implemented a lock on method, both players can target separate NPCs in my game and can simultaneously attack those NPCs without any issues regarding what they are attacking and the attacked NPC’s stats (health, dead, etc.).
However, I’m attempting to add in a target icon which currently is setup as a widget actor component attached to the NPC. This widget is set to hidden, when the player (either one of them) target the NPC it is set to visible. The issue is, this is only displayed on player 1’s screen. I can clearly see that player 2 is activating the widget as intended because player 1 can see two black circles on their half of the screen. Only one should appear for each character, on their respective section of the screen.
When the player targets the NPC, it calls the interface message to activate the widget (don’t worry about the player level variable, that’s for changing the icon color down the road).
Is there a way to fix this issue or perhaps another method to create the same result? Thank you for taking the time to read this.