How to disable "Stop on Overlap" for PLAYER pawn simple move to location? (or alternative)

Hey there @Zombinsomniac1! So your “Success” print string there will run regardless of if the MoveTo fails or not as it’s just the continuation of the logic. It doesn’t seem to be completing or failing however.

Hit P to verify the navigation mesh is still there and green. I personally recommend the AI move to node as you can set the tolerance distance directly, and I’d place it on the pawn’s actor BP. I’d also recommend trying something a bit like this:

The 1000 in the distance is needed to verify if it’s just the short distance causing the issue. Let me know how it goes!