How to disable player movement after entering a collision area and re enable movement after exiting

Thank you much. I had to play around with it for a day. Initially it did not work. The problem was getting my TPS Bools set correctly true or false. Oh and having to set a bool on begin play with in the character blue print. My character movement would start in 2d and when it crossed into the TPS area it stayed in 2d. It didnt change until the character crossed back into the 2D area. Which now made the movement TPS in the 2D area and vice versa. Setting the bool false on begin play fixed this. I would show the end result if I could but im not able to due to enternet connection.

I Really do thank you for your help.