Thanks
To get it working though, I had to make sure more options were enabled. Here’s a list of my settings:
Enable Impact Damage = checked
Impact damage = 1
Default Impact Damage Depth = 1
Asset Defined Support = checked
Then I had to go in and assign support chunk parameters to the chunks that I didn’t want moving or fracturing (under the “Chunk Parameters” tab)
Side note: I’m using a vehicle driving to drive into the wall
Now it works great, except that the wall won’t fully break upon first impact and all the non support chunks immediately come loose together.
What I mean is I’m driving at 300 kmph into the wall and it stops my car dead as well as fractures every chunk up to the supports. The wall doesn’t crumble, but it does have a few pieces fall off - which is pretty cool actually, but I need the vehicle to drive through, and the fracture damage radius to work properly.
I’ve tried setting Damage Threshold, Damage Spread and Custom Impact Resistance to very low numbers (0.1, 0.01, etc), to no visible change whatsoever
Also, setting Damage Threshold to a high number sees no difference from setting it to a low number (0.1 - 1000).
The wall seems to take damage the same way, regardless of settings.
Any ideas?