Hey ,
In terms of chunk counts and slow down, wouldn’t the actual framerate drop if the CPU was under too much load?
I’ve already got a particle effect with dust and chunks integrated, and it does help but it’s definitely no substitute for real debris.
You’re right though, may need a BP for some deeper customization. I’ll no doubt be back here if I do go that route, ha
Questions to be answered whenever you’ve got time:
- Chunks seems to frequently disappear when our projectile hits them, sometimes all the chunks except for supporting ones. Think this is this due to too much force or too much damage?
I’m leaning toward force because our missile can send chunks into orbit when they don’t just disappear. It’s strange though because it only makes a small hole in my destructible wall (usually 1-3 missing chunks and very few fractures), compared to the vehicle, which can drive right through the thing, even at a snail’s pace
- This issue relates to the disappearing chunks as well.
I was experimenting with having a tall structure that could be damaged in the middle, having the top tip over to fall and smash on the ground.
I set support chunks for the pieces at the bottom intersecting with ground so the base wouldn’t move, and then set the missile’s target for the middle of the tower.
When my missile impacted the middle, chunks would either blast out and far away or disappear… and not fracture through to the other side (leaving a thread of geometry and a still standing tower). Then when I shot the remaining connection, the whole top half of the tower just disappeared.
Maybe I’m asking too much of the engine
There may be other issues, but it’s late and I can’t think right now.
I can always take a video of these issues for you to take a look, but if so I’d rather shoot it over email than make the project public just yet.
…and I know you’re busy so no rush on a response, I’ve got plenty to do anyway