How to disable input in PlayerController class from CharacterBP?

Aha! Disable input was not working no matter what way I swung it, so what I did was made a branch on my movement and input commands that checked whether or not the player could move. If they could move then execute the input, if they couldn’t move then do nothing. Then, I made it so when the character was dashing it would set the can move boolean to false, play the animation, launch the character, and after a short delay set the boolean to true.