How to different non-Virtual & Virtual textures within a scene

Hi Felipe, let me help you with this. Unreal Engine currently does not have a built-in view mode that color-codes meshes to differentiate between those using virtual textures (VT) and those using non-virtual textures. While there are debug and visualization modes available for other rendering features such as lightmap density and shader complexity, there is no default color-coded overlay specifically for “VT vs. non-VT.”

To visualize how virtual textures behave at runtime, you can use the command r.VT.Visualize. Alternatively, you can create a custom solution, like an Editor Utility, to label or override materials based on their VT usage.

If you’re still facing challenges or have new questions, feel free to share.

https://dev.epicgames.com/documentation/en-us/unreal-engine/virtual-texturing-in-unreal-engine?application_version=5.0

Video Tutotial with tips for VT: