Hi Felipe, let me help you with this. Unreal Engine currently does not have a built-in view mode that color-codes meshes to differentiate between those using virtual textures (VT) and those using non-virtual textures. While there are debug and visualization modes available for other rendering features such as lightmap density and shader complexity, there is no default color-coded overlay specifically for “VT vs. non-VT.”
To visualize how virtual textures behave at runtime, you can use the command r.VT.Visualize
. Alternatively, you can create a custom solution, like an Editor Utility, to label or override materials based on their VT usage.
If you’re still facing challenges or have new questions, feel free to share.
Video Tutotial with tips for VT: