How to detect object on mouse click

Hi, well one easy way would be to add a box to the player-character blueprint, you could use a static mesh ,
than add events to static mesh, process would be something like this:

  1. Import a Static Mesh and name it, then right click–> Copy Reference !
    2.Go to your Blueprint , in the “Components” tab click “Add Component” and select “Static Mesh”, in the settings for Static Mesh Component paste the reference to your imported mesh.
  2. A little lower find the “Events” section rollout, there click and select what you want , for example “On touch”, “On Click” , and add the functionality in the graph.
  3. The last thing would be to make the Static Mesh invisible, one way to do that would be to simply un-check the “visible” parameter in the Rendering rollout or you could apply an invisible material to it, create a material and try Mask mode and give a black color or small black texture to the “Opacity Mask” slot.

Then you could also cast your Gamemode blueprint to player character blueprint and store the reference in a variable. So you could trigger nodes and functions in the gamemode blueprint. Something like this(just an example from my project):

The other way would be to iterate through actors and search for what you have clicked on, doing line trace or using for each loops or iterator functions in code.