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How to detect if it's editor build in Build.cs?
Development
Programming & Scripting
unreal-engine
phoboz
(phoboz)
June 13, 2018, 1:17pm
2
Try this:
if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("UnrealEd"); }
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Unable to instantiate UnrealEd module for non-editor targets
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