How to detect hardware requirements for UE games? Are games built with UE5 heavier than UE4?

If you’re going to use many light sources, then deferred rendering will perform better. (Not counting shadow maps – many shadow maps is always a problem.)

I guess one thing that goes implicitly with the recommendation to “use forward shading” is also “and only use a main scene light and maybe a fill/key light, and occasional effects” for that simpler game look and lighter rendering.

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