How to detect double click in a Blueprint?

Cool, very elegant solution.

Thanks, works great for me

If you use this, methode be warned… do not use it for things like game controllers.
it can give timing issues, specially when use things like huds that can do logic to the game controller again… then things can go off … because of the delay used to check the double click.

This is the simplist way I could think.

All you would need to do is store the Actor and check if the same or store the “Has Click” and remove delay in the Actor.

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