How to detect a mic in unreal

Took long enough to create my first forum :frowning:

Anyway I found the answer on my part, the VOIP MUST be used in the unreal session system in order to work properly. Or else, you won’t hear anything.

Additionally, if the client join the host session via open {ip address} command, the ToggleSpeaking command won’t work as well. It seems that joining via join session node is an appropiate approach for this situation. I still do not understand how the find session node works though.

However it can still be quite troublesome to test it out with friends that aren’t in the LAN network (Visual Network like Hamachi doesn’t work as well) since you have to forward port or something like that in order to connect to each other.

Any better idea for testing, feels free to leave a comment!

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