How to detach child from parent on "death" in Blueprint character

Thank you very much both for your helpful replies!

The problem is that I’m not exactly sure how to achieve this without a step-by-step guide…lol

So, if I understand correctly,

  1. I’ll have to create my parent character blueprint.
  2. I’ll create multiple scene components within the parent character blueprint.
  3. Then I’ll tag all those components with a specific name.

Here is where I’m not sure what I’m supposed to do though .
In the event begin play (I’ll make a custom one since I’m already using the default), I need to add the code you are showing in the screenshot below. But I see there is a set from an array.

Is this array automatically available from the tagged components?

Also, I reckon that I’m using the “Character_Blueprint”.class.

These scene components are to be positioned by me within the blueprint, I guess?

Finally, I don’t precisely understand how I will replace the scene components with my desired character_blueprints -soldiers.

There are many things I don’t precisely understand with this solution.

I would have tried to complete my knowledge gaps with YouTube tutorials, but try as I might, I could not find anything even remotely useful for my specific situation.

Thanks very much for your patience.