Thank you very much both for your helpful replies!
The problem is that I’m not exactly sure how to achieve this without a step-by-step guide…lol
So, if I understand correctly,
- I’ll have to create my parent character blueprint.
- I’ll create multiple scene components within the parent character blueprint.
- Then I’ll tag all those components with a specific name.
Here is where I’m not sure what I’m supposed to do though .
In the event begin play (I’ll make a custom one since I’m already using the default), I need to add the code you are showing in the screenshot below. But I see there is a set from an array.
Is this array automatically available from the tagged components?
Also, I reckon that I’m using the “Character_Blueprint”.class.
These scene components are to be positioned by me within the blueprint, I guess?
Finally, I don’t precisely understand how I will replace the scene components with my desired character_blueprints -soldiers.
There are many things I don’t precisely understand with this solution.
I would have tried to complete my knowledge gaps with YouTube tutorials, but try as I might, I could not find anything even remotely useful for my specific situation.
Thanks very much for your patience.