How to despawn a projectile when it gets near the player?

Ok lets see.

  1. So for the missing TickEvent Messages: Are you sure you spawn GrapplingHook2 and not something else like GrapplingHook1 or so? Or do you disable the TickEvent at spawn for any reason?

  2. If you say collision with another Projectile: Do you want the GrapplingHook to react to Projectiles or even attach to them? Perhaps you want to set up collision to ignore others.

  3. About your error messages: Does your GrapplingHook already work with the surfaces? Because the Message just says it wants to attach to itself (would form cycle) and not to the surface you probably want to. How does your collision handling look like?

You can also check out this tutorial to get some ideas (for collision handling and so):

This thread also handles some problems you probably will run into:

hth :slight_smile: Marooney