I’ve been trying out unreal engine for a time and it feels awesome (well, duh)!
but from all tutorials I’ve seen I’ve been only learning how to MAKE games with UE, not how to DESIGN games with UE (with only skills of UE you have at the moment).
So if anyone knows resources on the topic please let me know
And to not look stupid: I did my homework.
Found extra credits, gamasutra and blogs of some game designers which are great but don’t fundamentally answer my question.
To repeat myself: how to design games with skills you already learned and bring them in life with UE ASAP?
I know I may be missing something on gamasutra but don’t know what.
Thanks in advance.
I see that my explanaition is bad. Thanks for all answers. Maybe it’s just me who doesn’t get it, so I can’t even explain it properly.
I wanted, maybe, tutorial where instead of “to do camera at this angle we do this, and then this” they go “camera can be like that or like that. for fps it’s okay to do this, but we do that because this and this”. Or something like that. Since almost all how-to’s are step-by-step instructions.
ps: and nope, I want to succed, I just want to make game faster, find a flaw before it’s too late and correct it while I can. That’s fail faster I’m talking about.
Just keep doing your games, you are mixing here experience with learned knowledge. You get experience by doing things, by failing and learning from own mistakes.
You cannot get experience from watching tutorials, because then you do not grasp all aspects of problem, there will be plenty of tiny details skipped by any tutorials (or books), and its most often that details put together make difference between good or just mediocre game.