Hi Guys,
Sorry for being a bit inactive. Being pretty busy here.
First of all thank you for your help.
I tried both solutions but had a little problem.
mcgraw! How did you call the “Active Pawn”? Is it a variable in your blueprint?
saeedc! For some reason I couldn’t tie an Onclick event to the DestroyActor function. Can you please help me how to do it?
Thank you guys