Exactly. Create a variable ‘Active Pawn’ (feel free to name this whatever you wish) which is set on highlight/hit test (the middle row). Then you access it when you need to call Destroy Actor…
Exactly. Create a variable ‘Active Pawn’ (feel free to name this whatever you wish) which is set on highlight/hit test (the middle row). Then you access it when you need to call Destroy Actor…