How to define a precise jump height?

Thankts for the GravityScale variable. I missed it. Scaling JumpZVelocity in my function is indeed what I would like to do. The problem is : by which value ? GetMaxJumpHeight() is only used in some specific cases and doesn’t have any effect on a simple jump (unless you have some air control, which is not my case).

So I don’t see how I could determine the behavior of the variable properly.