Thank you, cmartel! I tried a little using the following code and it worked!!!
UFUNCTION(BlueprintCallable, Category = "MyBlueprintFunctionLibrary")
static void switchValue(const float a,const float b, float &a_out, float &b_out);
void UMyBlueprintFunctionLibrary::switchValue(const float a, const float b, float &a_out, float &b_out)
{
a_out = b;
b_out = a;
}
Thank you so much!!!
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