how to debug a case of texture streaming pool over budget

hi

i recently started getting a warning / error concerning texture streaming pool over budget
this is after i added a progress bar in a widget and assigned a texture to it
before that i did not get this error
i tried deleting the progress bar but that did not help
(or i must completely restart unreal which i did not do or delete the whole widget which i also did not do)

thanks

The engine warns you that your video card memory is not enough to store every texture on the scene, you can increase it by typing this command on the console down “streaming poolsize (vramofyourgpu)”. If you don’t know the VRAM of your GPU type your GPU’s name on Google and search the VRAM size of it, or on the top left click the settings button > engine scalability > and from there you can reduce the settings for optimal performance.

1 Like

For example streaming.poolsize 8000