I find those defintions in source code
PLATFORM_LINUX
PLATFORM_MAC
PLATFORM_WINDOWS
They should work
also use UE4 core APIs and avoid using standard C++ function as much as possible, so you can avoid a lot of problems
I find those defintions in source code
PLATFORM_LINUX
PLATFORM_MAC
PLATFORM_WINDOWS
They should work
also use UE4 core APIs and avoid using standard C++ function as much as possible, so you can avoid a lot of problems