How to cut the enemy into pieces

Hey there @327573! Looks like you’re using the procedural mesh slicing mechanism! So good news is that it is possible to slice enemies into pieces and retain animations (if that’s what you’re going for) but it’s not native to the system so it would need to be coded. The good news is that I found an excellent thread that details how to do it in C++.

If you don’t need the animations on sliced enemies after they’ve been sliced, you can do this a bit easier by making a translating the bones to a poseable mesh copy of your enemy, then to a static mesh copy, then slice it as a procedural mesh. Lots of operations but is relatively simple in practice.